Anrick is a Virtual Reality and Interactive Filmmaker. He is inspired equally by cinema and games, and his work combines storytelling and technology.
Asem Hasna, Syrian Prosthetic Technician and a Former Paramedic in the Syrian War with a background of Studying Mathematics for two years.
Now a 3D printing Expert in Refugee Open Ware since 2014 to employ technologies to help people in crises affected areas.
Badaboom Berlin creates collective analog / digital installations. In 2013 Daniel Huber and Alessandro Maggioni started to research on the role of analog media in a digital context and to find playful ways to involve the visitors in the creative process. Their interactive playgrounds bridge ages, cultures and diversity, offering an inclusive space to enjoy. They collaborate with museums, theaters, schools and festivals to offer expertise, aesthetic research and creative involvement.
BeAnotherLab Berlin is a newly formed community node of BeAnotherLab which met during Science Hack Day Berlin, where artists, designers, and neuroscientists came together to devise scenarios that speculated on the implications of sharing subjective experiences. BeAnotherLab Berlin explores meaningful applications for embedded technologies across emerging spatial contexts.
BeAnotherLab is an international interdisciplinary art collective formed in 2012 that investigates, reproduces and communicates individual subjective experiences to create bonding and empathy between people. BeAnotherLab’s work questions and subverts hierarchies between different ways of knowing, namely art, science and technology; instead approaching these as complementary, overlapping bodies of knowledge.
"Engineering Biology" – BRAIN is rethinking biology. The technological use of biological processes reflects our core competence and philosophy.
BRAIN works on the realisation of a sustainable bio-based economy. Our task is the development of customised solutions based on natural biodiversity for successful applications in industry.
We are drawing inspiration from the microcosm for the macroworld. Knowing about biological structures and functions we are able to use processes and materials optimised by evolution for technological innovations.
Dr. Simon Seibert is Techplatform Coordinator and Project Manager at BRAIN.
Bettina Schreiner is Art Director at BRAIN.
Brendan Shelper is currently the director of battleROYAL GmbH, a creative productions firm based in Berlin specializing in breath-taking live performances and event shows.
During his diverse career Brendan has worked on some of the largest international event productions worldwide with one of his most recent major works being labeled 'Olympic Standard'.
Early in his career Brendan worked with acclaimed performance companies and toured the world. A healthy mix of award winning dance-theatre productions and extraordinary event shows provided him with a rare blend of disciplines and creation techniques. At the young age of 23, Brendan co-wrote/ co-directed the Grand Opening of Esplanade 'Theatres on the Bay' Singapore in 2002. He assisted the development and choreography of the Opening Ceremony for the Sydney 2000 Olympic Games, and in 2006 he coordinated the feature artists for the record breaking opening and closing ceremonies of the Asian Games in Doha Qatar.
Daniel Irrgang is research assistant, focus: media theory, and assistant to the president of the Karlsruhe University of Arts and Design, Siegfried Zielinski. In 2011 he graduated with an M.A. in Media Studies. Currently, he is writing his doctoral thesis about diagrammatics. Daniel is part of the research project Archaeology/Variantology of the Media (co-editor of vol. 4 and 5 of "Variantology – On Deep Time Relations of Arts, Sciences and Technologies" and of the German anthology). Together with changing co-editors, he publishes the proceedings of the Forum on the Genealogy of MediaThinking, initialised by Siegfried Zielinski, with guests like Boris Groys, Geert Lovink, Hans Belting, or VALIE EXPORT. He is co-editor (with Siegfried Zielinski and Marcel René Marburger) of the series International Flusser Lectures and co-editor (with Siegfried Zielinski and Peter Weibel) of the 3-lingual critical dictionary "Flusseriana – An Intellectual Toolbox", a collection of texts by over 100 authors.
Doron Sadja is an American artist, composer, and curator whose work explores modes of perception and the experience of sound, light, and space. Often working with multichannel spatialized sound, smoke machines, and high intensity lights, Sadja combines pristine electronics with lush romantic synthesizers, dense noise, and immersive light projections to create hyper-emotive sonic architecture. Although each of Sadja's works are striking in their singular and focused approach, his output is diverse: spanning everything from 25 speaker sound works to stroboscopic smoke and light shows, 360 degree projection pieces, and custom built motorized speaker systems that can precisely track sound around a room. Sadja founded Shinkoyo Records and the West Nile performance space in Brooklyn (RIP), and currently runs the Sound Portraits lecture/listening series in Berlin.
Assembling, sharing and experimenting with private data of himself and random people found on the internet, digital artist Dries Depoorter tackles in a thought-provoking way issues like social identity, big data sharing, encryption and (the lack of) protection of our online privacy.
Troy Duguid is an Australian visual artist and game designer interested in exploring software as an artistic medium. Troy co-organises ąяţǥąʍ€$ - a community exploring the usage of game design/technology in the creation of experimental work.
Jack A Perkins is an engineer, artist and game designer interested in generative playful experiences. He believes that an obscured mystical experience is an important part of any game.
The artist research group eegb was formed by Edmund Eva and George Baldwin in 2014. Their practice lies at the intersection of drawing and technology.
Both artists studied Drawing at Falmouth in the UK, learning the observational skills and the craft of drawing by hand. They later expanded the medium, using programming and mechanical tools to create their marks.
Fundamentally eegb build machines that draw. Surrendering to mechanical processes and automated programs to obscure the level of artistic control and authorship. This provokes both awe and distress from an audience, revealing our underlying suspicion and fear of advancing technology. This is combined with the act of mark-making, inviting an audience to project anthropomorphic qualities onto the machines. This instigates an intimate response through reflection on their relationship and fascination with the process of drawing.
Interested in creating new types of experiences and realities that might come up during audiovisual performances as she is exploring boundaries and intersections of stage design, light design, installation art, audio visual & theatre performances. Currently enrolled at the final year of Master studies of Digital Media studio on Faculty of Arts and Design J. E. Purkyne.
Completed projects: underwater light installation for Signal Festival of Lights, light sculptures for VOSTO5 and Theatre Archa Prague, interactive light installation for performance of bionic pop artist Viktoria Modesta during MTF Berlin, light object in a fountain for RGB Light Festival in Rome.
Gene Kogan is an artist and programmer who is interested in generative systems, emerging technology, and artificial intelligence. He writes code for live music, performance, and visual art. He is a contributor to numerous open-source software projects, and leads workshops and demonstrations on topics related to code and art. Gene is currently developing ml4a.github.io, a free book about machine learning for artists.
Thomas Heidtmann studied Fine Arts with an emphasis on painting. After this time, he devoted himself more to the creation of interactive installations and the research of participative art approaches at the intersection of arts, science, music, and technology.
Soma Holiday is a creative technologist interested in interactive sculptures that foster spontaneous human connection. He has a background in computer science and a predilection for geometry, laser cutters, and LEDs.
Jemma Woolmore's work spans AV performance, bespoke visual production and video installation. Her carefully crafted performances create spatial and textural landscapes, merging digital 3D design with hand-made sculptural objects to blur the boundaries between real and virtual.
They are co-founders and members of Lacuna Lab, a Berlin-based studio and collective focusing on the intersection of arts, science and technology.
Sönke Kirchhof is member of FKTG and the 3D Guild. He studied political sience in Hamburg and Film – and TV Production at Filmuniversität Babelsberg. Sönke works in the fields of VR, stereoscopic filmmaking, VFX and CGI Postproduction as well as Research and Development in arts and technology since more than 15 years. At INVR.SPACE he is in charge of all business related operations.
Philipp Wenning has studied Film- and TV directing at FAMU Prague and editing at the Filmuniversity Potsdam Babelsberg. Directing his first narrative 180° panorama film "The Imagonaut" (premiere: Berlinale Talents International Filmfestival 2014) he startet to think outside the rectangular frame following up with "The Future of VR" a semi-interactive 360° interviewfilm which was part of the Kaleidoscope World Tour 2015/16.
At INVR.SPACE he is responsible for developing narrative concepts in Virtual Reality and creative postproduction workflows for our custom built camerasystems.
Jaeho Hwang has been creating comprehensive digital art pieces including audio-visual art, moving image and animation. Most of his personal practice is at the junction of sound and visual art, experimenting the relationship between music and image by using advanced technology. He attempts to establish audio-visual language during the performance by merging visual art and musical composition. He has been doing his audio-visual live performance in London and other cities in Europe.Jaeho, London-based artist, originally from South Korea.
Tech-Tinker-Guru at Nerdindustries in Hamburg. Nerdindustries is an interactive innovation agency. A commercial hacker space creating innovative products and communication.
Jonathan Keep is an independent practising artist potter and a leading exponent of studio based ceramic 3D printing. His ceramics are recognizable for a strong sculptural quality and emphasis on form. The shapes of his pots are generated in computer code. He has developed this working process out of an interest in the way computer code can mimic natural codes, patterns and growth structures. A graduate of the Royal College of Art, London he exhibits internationally and lectures, undertakes artist residencies and workshops in the UK and abroad. Jonathan initiated the widely popular ‘Make Your Own Ceramic 3D Printer’ project.
Justyna (29) is a toy inventor and a tangible interfaces designer. She created interactive objects and installations for kids, like multi-sensory instrument Mórimo, which helpsto 'listen' to music with senses other than hearing – mainly through the sense of touch. Justyna exhibited at Ars Electronica Festival, International Computer Music Conference, Culture 2.0 Festival, Lodz Design Festival, etc. and held numerous of workshops about interactive objects. Justyna wants to give children play objects, that would empower them to feel the invisible, develop their perception and shape beautiful childhood memories.
Karim Ben Khelifa, 44, is an award winning photojournalist who has freelanced regularly for Time, Vanity Fair, Le Monde, Stern, The New York Times Magazine and dozens of others.
Karim is widely known for his coverage of the Middle East conflicts and troubles, especially the Iraq and Afghan wars, where he covered the insurgent sides. He has worked in more than 80 countries and territories and has had exhibition on four continents.
In the academic years of 2015/17, he will be a visiting Artist at the Center for Art, Science and Technology as well as a fellow at the Imagination, Computation and Expression Lab, both at the MIT.
Klara Ravat is an olfactory artist and experimental filmmaker based in Berlin. After studying qualitative trend research in Barcelona she moved to The Netherlands where she graduated with a Bachelor of Arts (ArtScience) while she started her Psychology studies at the Open University of Catalonia. Ravat is the Smell Lab supporter at the community project in Spektrum, Berlin and the Smell Lab Collective project manager. Her training as an olfactory artist an a background in qualitative trend research and psychology, grants her to reach a detailed multidisciplinary point of view, which allows her to reach a deep understanding of processes behind the human senses.
KRM is a team of three interaction designers based in Berlin – David Kaltenbach, Lucas Rex and Maximilian Mahal. All three have a background in product design and are currently enrolled as Master students at Weißensee Academy of Art Berlin. They are pursuing a user–centered and holistic design approach. Their project Shortcut was recently awarded the STARTS Prize by Ars Electronica and the European Commission.
Shortcut - the digital prosthesis is a wristband that allows hand amputees to intuitively interact with computers. When having to rely on a prosthesis, using digital devices is difficult: Mouse, keyboard and touchscreens are designed for organic hands only. Yet amputees are often capable of using muscular gestures with their phantom hand, which can be read out. The team has created an interface between these signals and the digital world that opens up new possibilities. Shortcut translates phantom hand gestures and planar movements into a wireless computer control. It facilitates a quick re-entry into the profession and unrestricted digital interaction.
Shortcut was developed in cooperation with Ottobock Healthcare AG and Fab Lab Berlin.
Endocolonization and Extended Bodies in the 'naturecultures' continuum
# Networked Transplantations
Laura Benítez Valero is a teaching fellow, researcher and independent curator based in Barcelona. She holds a PhD in Philosophy, specialised in Bioart. Over the past six years she has worked as a teaching fellow and researcher, being a member of various R & D projects. Currently she is developing a research project on bio-resistance, and has curated a seminar entitled Bio-resistance, Transversality and Emancipation on contestational practises and bio-hacking (MACBA, December 2015). Recently she has conducted the course Bioart. The Human Condition in the Contemporary Art as part of public programs of +HUMANS exhibition (CCCCB 2016). Her research is focused on disturbances, contestational practices and theories, where Ethics, Identity, Gender, Subjectivity or Politics, are understood as not pre-determined but always changing and unfolding. Considering that critical thinking_action helps to reveal, or at list to remember, the artificial boundaries that we forgot we invented it.
Letters Are My Friends is a concept store for typography and new technology, located in Berlin-Kreuzberg. A hybrid place where analogue and digital type meet with emerging technologies. They call it "type 'n' tech". They share an interdisciplinary, professional and innovative, yet often experimental design approach to services, developments and products related to typography, motion- and interaction design.
The studio is run by Bärbel Bold and was co-founded with Ingo Italic in 2011. Since they met in the 2000s, they share a common interest in media art, creative code, experimental design research, letterforms, moving images, vvvv and social interventions.
Be prepared for their latest pet: typographic robot speed crabs, which already showed at the Retune Studio Visit #10.
Luba Elliott is a creative producer, artist and researcher exploring the role of artificial intelligence in the creative industries. Trained as a human-centered designer and linguist, she has worked on several projects bridging the gap between the traditional art world and the latest technological innovations. She is currently working to educate and engage the broader public about the latest developments in creative AI.
A unique presence in contemporary performance, Marco Donnarumma distinguishes himself by his use of emerging technology to deliver body performances that are at once intimate and powerful, oneiric and uncompromising, sensual and confrontational. Working with biotechnology, biophysical sensing, and more recently artificial intelligence and neurorobotics, Donnarumma expresses the chimerical nature of the body with a new and unsettling intensity. He is renown for his skill in using sound, whose physicality and depth he exploits to create experiences of instability, awe, shock and entrainment.
Actively contributing to the collaboration between art & science since a decade, Donnarumma’s arresting visions of the body have toured more than 60 countries worldwide, including, among the others, leading institutions and art events such as Venice Biennale, Steirischer Herbst, ZKM Center for Art and Media, Sónar+D Advanced Music Festival, ISEA, FILE Electronic Language International Festival, RPM: Ten Years of Sound Art in China, transmediale, CTM.
Artist, Coder, Data Collector, Archivist, Speaker, Obsessive Compulsive Orderer, Machine Learning Artist in residence @googleart.
Marta writes and direct radical visual work, and is interested in exploring new aesthetics merging poetics with code. In her practice, she investigates the digital bleed of identity displacement and the sculptural quality of time through video processing, slit scanning and Kinect volumetric aesthetics. She has been working in the creative field for over a decade, creating radical visual pieces which inhabit and cross over the world of film, fashion, dance. She is working in London, continuously open to and seeking multidisciplinary collaborations to explore new conversations.
Born in Valencia in 1983, curretly living in Berlin. Heterodox artist. Ephemeral proposals. Characterized by a fresh and changing language.
Marti seems convinced that 'the mystery' is before us, and he shows to us. His creative discoveries tell us in some way, that 'we can start from here something that will take us very far. When he wants is an irreverent educated and / or make beautiful things and / or show you the beauty of what others call 'ugly'. The pleasure he experiences is perceived and feels almost like an act of generosity that invites you to attend. Marti is one of those artists who in their artistic approach is much of the message. He is the surprise.
Martina Menegon (1988, Italy) is a new media artist, programmer and educator. Her work deals with the instability and ephemerality of the human body as well as the alienation from physicality in today’s digital age, questioning the gap between real and virtual, flesh and data. Since 2010 she also works together with Stefano D’Alessio creating interactive performances and installations. With a degree in Visual and Performing Art at IUAV University of Venice and in Transmedial Arts at The University for Applied Arts of Vienna, since 2010 she is teaching assistant of at the IUAV University, where she teaches multimedia tools for interactive arts with Klaus Obermaier, artist she regularly collaborates with as programmer and tech/artistic assistant. She is also lecturing at the Art University of Linz and at the University of Applied Art in Vienna. Martina Menegon currently lives and work in Vienna.
When Mate Steinforth isn't feeling ridiculous about writing his own bio in thrid person, he's either changing the diapers of his daughter or shouting at people to push pixels harder. After wasting much of his youth in front of the computer putting together those pixels himself, he wasted some more time with studying graphic design before deciding to do animation, which is what he wanted to do in the first place anyways.
Several stints at several amazing studios in several cities - including Madrid and New York as a Creative Director at PSYOP - led him to a settled position as a Partner and Creative Director of SEHSUCHT in Berlin. Here he works with a hardcore bunch of crazy design fanatics on their signature style of moving images.
Matt 'Lunartik' Jones is a British born, Berlin based multi-media artist, painter, illustrator, curator, and character- and toy-designer, successfully blurring the lines between art and design. He is best known for his signature collectible toy 'Lunartik in a cup of Tea' and his ongoing work for Titan Toys collectibles.
With his focus on toy design, Matt's toy design endeavors culminated in 2006, when he combined two of his design concepts, 'Lunartik' and 'For the love of Tea', into his first original collectible toy, the 'Lunartik in a cup of Tea'. The fully self-produced, resin-cast collectible instantly captured the hearts of the international collectors community, and while Jones kept the figure's origin story (and its legs) steeped in tea-flavored mystery, its cute looks, big eyes and quintessential British quirkiness earned him a quickly growing fan base.
Memo Akten is an artist from Istanbul, based in London, UK. His work explores the collisions between nature, science, technology, culture, ethics, ritual, tradition and religion. Combining critical and conceptual approaches with investigations into form, movement and sound he creates data dramatizations of natural and anthropogenic processes. He studies and works with complex systems, behaviour, algorithms and software; and collaborates across many disciplines spanning video, sound, light, dance, software, online works, installations and performances. Alongside his practice, he is currently working towards a PhD at Goldsmiths University of London in artificial intelligence and artistic, expressive human-machine interaction.
Akten received the Prix Ars Electronic Golden Nica in 2013 for his collaboration with Quayola, ‘Forms’. Past exhibitions and performances include the Victoria & Albert Museum, London; Royal Opera House, London; Garage Center for Contemporary Culture, Moscow; La Gaîté lyrique, Paris; Holon Design Museum, Israel and the EYE Film Institute, Amsterdam.
Mischa Daams [1986, NL] is inspired by the all-encompassing rhythms and feedback loops that give direction to universal forms and behaviors all around us and in us: Living and non-living forms of nature, our biological bodies, our conscious brain and the technologies that adapt better everyday, are governed by similar rules. His artistic practice consists of experiential environments, performances and films in which such rules form the basis for choreographies that convey complex behavioral patterns in kinetic motion, moving images, light and sound. After a BA in Multimedia Design, in 2013 Daams finished his MA ArtScience in the ArtScience Interfaculty, at the Royal Academy of Arts and the Royal Conservatoire in The Hague.
Kasia Molga is a media artist, environmentalist, designer and creative coder, working on intersection of art, science, design and technology. She examines human perception and relationship with the planet/nature/environment in the increasingly technologically mediated world by exploring various aspects of transmitting and manifesting real time environmental and biological data. She is also a co-founder and principal investigator of an award winning interdisciplinary collective World Wilder Lab.
She has exhibited internationally and individually and together with World Wilder Lab she has received international awards and accolades.
Prior to that Kasia has been a funding member of Open H2O (former Protei Collective), has lectured in many universities across UK and beyond, and has worked as an UX Designer and Digital Art Director for many years. She holds MA in Interdisciplinary Design Studies (Central Saint Martin College of Arts and Design).
Erik Overmeire is a creative technologist, co-founder of World Wilder Lab and regular collaborator with Popkalab.
Moon Ribas is a Catalan contemporary choreographer and the co-founder of the Cyborg Foundation, an international organisation that aims to help people become cyborgs, defend cyborg rights and promote cyborgism as an artistic and social movement. Since 2007 Moon has been experimenting with different cybernetics devices that allow her to perceive movement in a deeper way. Moon's main research consists in developing the seismic sense, perceiving the movement of real-time earthquakes all around the world, small as 1 in Richter scale. Moon then translates this new sense on stage, her main piece is called Waiting for Earthquakes, a piece where she stands waiting for an earthquake to take place, when this happen she moves according to the intensity of the earthquake, so if there are no earthquakes there will be no dance.
Moritz Simon Geist. His projects range from electronic music performances to robotic sound installations. His robotic installations and performances have so far been shown in numerous European festivals and exhibitions including Ars Electronica 2014, Club Transmediale 2013, Mapping Festival [CH]. He has also collaborated with performers such as Mouse on Mars and Tyondai Braxton. He holds talks on the progression of robotics and society. In 2015, he was awarded the Artist-In-Residence-Stipend for the Free State of Saxony.
His background is both as a classical musician and a robotics engineer, with an advanced expertise in 3-D Printing. "His concept is treating some important questions of the future, like the perception of technology, the robotization of society or the artificial intelligence, but still comes in a very playful and entertaining way: through electronical music." (Alain Bieber)
As a web developer since the 90's Peter has built hundreds of sites across dozens of industries. From 1999 to 2004 he worked as Art Director for McCartney Multimedia in Los Angeles, collaborating with numerous musicians from struggling artists to mid-level bands and platinum-selling superstars. As the Napster crisis unfolded in the early 2000's, the hot topic on everyone's lips was how the internet would eventually liberate artists. A promise yet to be fulfilled until now.
Simultaneous to his day job as web developer, Peter also experimented as a DJ and electronica producer, using virtually every web and music publishing platform available. Finding them all lacking, this combination of background and insight is what led to the fundamental features to be offered via Resonate.
Beyond Resonate, Peter is actively contributing to groups and initiatives seeking to create a blockchain-based standard for music metadata and licensing.
Peter Bihr explores the impact of emerging technologies – especially Internet of Things (#iot). He founded The Waving Cat to help apply the insights through consulting, R&D, conferences and publications.
As a strategy advisor, he helps organizations large and small excel in an environment shaped by digitization, connectedness and rapid change. He has co-founded and chaired many acclaimed emerging technology conferences including ThingsCon, UIKonf and Cognitive Cities Conference, and served as co-chair of Interaction16. He also co-founded travel & souvenir magazine Dearsouvenir.
His projects, thoughts and other antics have been featured in Forbes, New York Times, The Guardian, WIRED, ZDF, ZEIT and many others. He was named a Top 100 Influencer in IoT in 2016 (Postscapes). He blogs at thewavingcat.com.
Public Art Lab (PAL) is a Berlin based platform of experts from the fields of urban planning, new media art and IT in Berlin, directed by curator Susa Pop. PAL realises networking urban art projects that catalyse artistic processes and public awareness in temporarily occupied urban settings. They encourage audiences to participate in the creative process and experience their daily environment from different perspectives. These projects aim at fostering community development, identity building and communication among the city inhabitants.
Quadrature is a collective for arts, light and robotics.
The emphasis of our work is on the intersection of the physical and digital worlds, often based on research or concepts from realm of science. The three members Jan Bernstein, Juliane Götz and Sebastian Neitsch met 12 years ago at the Kunsthochschule Burg Giebichenstein in Halle/Saale, Germany. Six years ago the first collaboration resulted in the wish to join forces and formulate a common artistic practice. Since 2012 all three members of Quadrature finally live and work in Berlin.
They all share a love for machines and outer space.
Robert B. Lisek is an artist, mathematician and composer who focuses on systems and processes (computational, biological, social). He is involved in the number of projects focused on radical art strategies, hacktivism and tactical media. Drawing upon conceptual art, software art and meta-media, his work intentionally defies categorization. Lisek is a pioneer of art based on AI and bioinformatics. Lisek is also a composer of contemporary music, author of many projects and scores on the intersection of spectral, stochastic, concret music, musica futurista and noise.
Lisek is also a scientist who conducts a research in the area of foundations of mathematics and computer science. His research interests are theory of ordered sets, logic, algebra, category theory in relation with artificial intelligence and machine learning.
Lisek is a founder of Institute for Research in Science and Art, Fundamental Research Lab and ACCESS Art Symposium.
Ross Goodwin is a creative technologist, artist, hacker, data scientist, and former White House ghostwriter. He employs machine learning, natural language processing, and other computational tools to realize new forms and interfaces for written language.
His work has been discussed in the New York Times, the Chicago Tribune, CBS News, the Financial Times, the Guardian, the Globe and Mail, Ars Technica, VICE Motherboard, Gizmoto, Engadget, TechCrunch, CNET, Forbes, Slate, Fast Company, Huffington Post, Mashable, Fusion, Quartz, PetaPixel, and other publications. He has exhibited or spoken at the International Documentary Film Festival DocLab, the TriBeCa Film Festival Interactive Showcase, the International Center of Photography, Phi Centre in Montreal, Gray Area in San Francisco, the MIT Media Lab, Maker Faire, Molasses Books in Bushwick, and other venues.
Ross earned his undergraduate degree in Economics from MIT in 2009, and his graduate degree from NYU ITP in May 2016.
Roy Tzohar specializes in the history of philosophy with a focus on Buddhist and Brahmanical philosophical traditions in India. He holds a PhD from the Religion Department at Columbia University (New York, 2011) and he currently teaches in the East Asian Studies Department at Tel Aviv University, and is part of a Research group at the Max Planck Institute for the History of Science, Berlin. His monograph on Buddhist philosophy of language "Meaning in the World and in Texts: A Buddhist Theory of Metaphor" is forthcoming from Oxford University Press.
Japanese artist Ryoichi Kurokawa (b. 1978, Osaka, Japan) uses various media - video, installation, recording and live performances - in order to produce stunning audio-visual sound pieces which he has been pioneering and presenting internationally since 1999. He describes his works as time-based sculptures and considers sound and image as a single unit. His works are literally compositions - symphonies of sounds imagined and produced as well as recorded - that, in combination with video material and computer generated aesthetics, change how the spectator views the familiar.
Ryoichi Kurokawa invents and presents an audiovisual language where complexity and simplicity alternate and combine in a fascinating synthesis.
Ryoichi Kurokawa lives and works in Berlin, Germany.
Sara Lisa Vogl is a creative squirrel with a passion for latest tech and a VR Nerd since the Oculus Rift DK1. She´s working in the fields of UX / UI, Communication & Art on the VR Exploration Game Lucid Trips. Sara teaches at Design Factory International in Hamburg and is an active part of the indie VR gaming scene. As co-founder of VR Nerds she is building up Nerd-Human Relations in that field. Sara Lisa debuted as a self-proclaimed VR Shaman for longtime VR Experiences during her DIS/CONNECTED performance with collaborator Thorsten S. Wiedemann, since then she is creating and exploring long term VR Trips in collaboration with academic research. She is also an avid skateboarder and has a crush on quantum physics and neurosience.
We are creating a situation where visitors can explore the history of the conceptual ideas which made us develop the installation that can be perceived within the installation itself. The speculative writing about topics like artificial intelligence, digital aesthetics, conceptual art, post internet theories in the context of contemporary philosophy of these authors has been a major influence and inspiration for the creation of this piece. Since the historical background of what lead to the current situation of technological art is often neglected, this installation tries to bring back this aspect. We are context-engineering around and within these writers, generating insights and background to these topics in a non-linear fashion by provoking dialogues that are mainly monologues of the visitors with themselves. A mixture of self-revelation, humorous anecdotes and pretty astonishing computer generated theories.
Ruohan Wang is an Illustrator, motion designer, animator and VJ based in Berlin, Germany. She studied Illustration in the class of professor Henning Wagenbreth, and finished her Meisterschüler study in 2016 at the Berlin University of the Arts. In 2015 she founded Studio R and worked since then on various projects between China and Europe, and at the same time she also works on her own projects. She makes motion-illustrations, graphics and mixes them with sound.
In 2016 the sound artist Xiaolu Yu joined Studio R, and since then they worked together.
Xiaolu Yu, graduated from Berlin University of the Arts, lives in Berlin, from 2011 began to specialize in video, sound, programming music, interactive installation and audiovisual performance. She is interested in maximizing both variety and coherence of musical and visual experience.
Susanne is part of the core team at Lofelt, a Berlin-based tech company that creates haptic technology for people who are passionate about sound and music.
In 2016, Lofelt debuted the Basslet, a wearable subwoofer for your body. The Basslet transfers bass frequencies directly to your body – so that you FEEL the music. The result is an augmented sound experience that headphones alone cannot provide.
Lofelt launched the Basslet via Kickstarter in summer 2016. With €600,000 raised and 4,500 units sold in only 33 days, the Basslet ranks in the top 5 most successful German Kickstarter projects of all time.
Tebjan Halm has studied mathematics and computer science and is closely related to the vvvv group as a core developer since 2004.
He also does contract work as software consultant and developer of media projects for several agencies in Europe.
Theresa Schubert is a post-media artist, researcher and curator at the intersection of art, science and its social impact. She studied Media Art & Design at the Bauhaus-University Weimar. She investigates the role of creativity and collaboration from a post-human perspective. Her research stems from the areas of biological-based art, digital art and DIY practices and addresses topics of self-organisation, randomness, morphology and pattern generation. Her works combine audiovisual and hybrid media to immersive installations or site-specific interventions whereas she treats nature's phenomena not only as inspiration but as a material and critical process.
Her works have been shown at Ars Electronica Linz, ArtLaboratory Berlin, Arge Kultur Salzburg, KIBLA Maribor, KW Kunstwerke Berlin, Newcastle Region Art Gallery, Electrofringe Festival, Istanbul Biennale, European Media Art Festival, etc. She is co-editor of the book "Experiencing the Unconventional. Science in Art" and curator of the interdisciplinary conference "Inoculum – Connecting the Other".
Your ticket to the wild side. The other dimension of VR Trips.
# Immersed Narratives
Thorsten Wiedemann is founder and director of "A MAZE.". He produces and curates under this international label festivals, exhibitions and workshops on the intersection of games, games culture, digital arts and playful media. With "A MAZE. / Berlin" and "A MAZE. / Johannesburg" he created two annual international festivals to present independent games culture and playful media. He generates new controversial formats (e.g. A MAZE. Magazine, A MAZE. Pop-ups) and gives room for experimentation, collaboration and exchange. Thorsten established since 2012 the A MAZE. Awards, which goes to unique, thought-provoking and artistic games in five categories. His focus is on the interdisciplinary discourse and in filling the gaps between games, art and technology. He is the 48hrs VR dude! Currently he lives and works in Berlin.
Thomas Kombüchen and Tim Pulver are part of undev, a Berlin based studio for interactive realtime graphics and data-visualizations. Besides client-projects they develop cables – a node-based visual-programming editor for WebGL, Web Audio and WebVR, that is the foundation for most recent projects.
Thomas is co-founder of undev, a passionate coder and main developer of cables. 15 years ago, he started programming OpenGL graphics and loves WebGl for bringing powerful realtime graphics to the browser. He won several international realtime coding competitions - so called demoparties. Together with various other artists he also did various interactive installations transforming human body movement to abstract shapes.
Tim recently graduated from the University of Applied Sciences Potsdam with a Bachelor of Arts in Interfacedesign. He worked on projects doing generative jewelry, immersive realtime-datavisualizations and experimental physical interaction design prototypes. Tim also has a strong affection for music and runs the netlabel Yarn Audio.
Creative Coding Amsterdam is a community of people interested in all creative aspects of computer programming. It is a place to meet for beginners as well as advanced users, for professionals as well as people coding just for fun. They organize informal events where you can meet up with other creative coding enthusiasts, show your work, learn about their work and create new work together on the fly.